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    Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.

    The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield and Resurrection, but is otherwise a very capable healer.

Class Role
  The Druid has three potential roles in a group. When in their normal, biped form, they act well as a healer and can give support in the form of buffs and debuffs; they also have limited crowd control against dragons. Their Bear form gives them offensive and defensive power enough to step up to a monster and take the hits (we're looking into aggro management for the form). In Cat form, the Druid becomes a damage dealer. This trio of roles in one class gives the Druid a diverse feel and allows them to perform nearly any role perceived as "needed" in a party.


Strengths Weaknesses
Can transform into various animal forms which provide unique abilities Animal forms are not as powerful as their counterpart classes
Early access to fast travel prior to mount being available Restricted to wearing cloth and leather armor
Can heal and resurrect others during battle Can't use all items or spells while in the various animal forms
Can shapeshift out of snares and polymorph  
Possesses a powerful buff that's beneficial to all classes  

Challenges

Identifying when to use each shape shifting form
Learning how to properly use each form


Allowable Races : Night Elf , Tauren


Standard Bars : Health/Mana (Druid/Travel/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)


Allowable Equipment : Cloth, Leather


Allowable Weapons : Staves, Maces (with training), Daggers, Unarmed Weapons (with training)


Starting Stats
Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Night Elf 18 25 19 22 22 55 53 100
Tauren 26 15 22 17 24 35 78 67


Racial Traits
Check out the racial traits before deciding which race you are going to pick.

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