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    Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.

Class Role
  The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.


Strengths Weaknesses
Can tame and control various beasts Possesses very few melee abilities
Excellent long range damage capability Has a "Dead Zone" where neither ranged nor melee attacks can be used
Good at stopping enemies from fleeing Unable to heal self or party members
Effective at pulling monsters in dungeons and raids  
Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies  

Challenges

Keeping enemies at range through the use of abilities or pets
Learning how to tame, train and keep pets effective


Allowable Races : Dwarf, Night Elf, Orc, Tauren, Troll


Standard Bars : Health/Mana


Allowable Equipment : Cloth, Leather, Mail (at level 40, with training)


Allowable Weapons : Axes, Daggers (with training), Guns or Bows, Crossbows (with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)


Racial Traits
Check out the racial traits before deciding which race you are going to pick.

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